GAME ASSETS · CHARACTER RIGGING · REAL-TIME RENDERING
VIEW SHOWREELBased in Chandigarh, India with 3+ years of production-level expertise in game-ready asset creation, PBR texturing, UV unwrapping, low-poly optimization, and real-time rendering for AR/VR/MR environments.
I work across the full pipeline — from base mesh & ZBrush sculpting to character rigging, animation, and Unity integration. Led 3D teams, mentored artists, and delivered polished work for international clients.
Game assets for Project Frontier, my first-person survival game in Unity. AI-assisted: built with Tripo from my reference sheets, then curated, textured, set to real-world scale and set up for Unity with LODs and PBR maps. Rendered in Blender Cycles.
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THREE ANGLES · TEXTURES · SPECS
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Rigging, skinning, character animation, particle VFX, and real-time lighting — the full performance pipeline.