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/ 3D ARTIST & AR/VR SPECIALIST

HARPREET
SINGH

GAME ASSETS  ·  CHARACTER RIGGING  ·  REAL-TIME RENDERING

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✦   HARPREET SINGH UPPAL
/ 01 — ABOUT ME

MULTI-
DISCIPLINARY
3D ARTIST.

Based in Chandigarh, India with 3+ years of production-level expertise in game-ready asset creation, PBR texturing, UV unwrapping, low-poly optimization, and real-time rendering for AR/VR/MR environments.

I work across the full pipeline — from base mesh & ZBrush sculpting to character rigging, animation, and Unity integration. Led 3D teams, mentored artists, and delivered polished work for international clients.

3+
YEARS PRODUCTION
40+
PROJECTS DELIVERED
8
SOFTWARE TOOLS
8+
YEARS EXPERIENCE
2024 — PRESENT
3D Artist (AR/VR/MR)
MOHALI, INDIA
2023 — 2024
Graphic Designer & Video Editor
VCAN OVERSEAS CONSULTANTS (VCOC)
2021 — 2023
Freelance Graphic Designer
SELF-EMPLOYED
2019 — 2021
Game Animator & Team Lead
DEFTSOFT, MOHALI
/ 02A — MODELING & TEXTURING

THE
CRAFT.

Game assets for Project Frontier, my first-person survival game in Unity. AI-assisted: built with Tripo from my reference sheets, then curated, textured, set to real-world scale and set up for Unity with LODs and PBR maps. Rendered in Blender Cycles.

CLICK ANY IMAGE TO INSPECT
THREE ANGLES · TEXTURES · SPECS

BUILDING
BUILDING
WORKSHOP SHED
10.7K tris · about 6.08 × 5.62 m
INSPECT →
VEHICLE
VEHICLE
PICKUP TRUCK
31.1K tris · about 5.40 × 2.39 m
INSPECT →
VEHICLE
VEHICLE
UTILITY VAN
30.6K tris · about 5.30 × 2.83 m
INSPECT →
VEHICLE
VEHICLE
RUSTED SEDAN
31.9K tris · about 4.70 × 1.80 m
INSPECT →
WORLD PROP
WORLD PROP
VENDING MACHINE
11.9K tris · about 1.83 × 1.09 m
INSPECT →
WORLD PROP
WORLD PROP
PORTABLE GENERATOR
11.3K tris · about 0.68 × 0.68 m
INSPECT →
WORLD PROP
WORLD PROP
LARGE DUMPSTER
13.9K tris · about 1.95 × 1.13 m
INSPECT →
CONTAINER
CONTAINER
WATER TOTE
13.1K tris · about 1.16 × 1.15 m
INSPECT →
CONTAINER
CONTAINER
TOOL CHEST
8.4K tris · about 0.78 × 0.54 m
INSPECT →
GEAR
GEAR
EXPEDITION PACK
10.0K tris · about 0.78 × 0.72 m
INSPECT →
WORLD PROP
WORLD PROP
FUEL CAN
13.3K tris · about 0.47 × 0.36 m
INSPECT →
TOOL
TOOL
STONE AXE
10.7K tris · about 0.45 × 0.41 m
INSPECT →

SEE ALL 42 PROJECT FRONTIER ASSETS, EACH FROM THREE ANGLES →

/ 02B — RIGGING · SKINNING · ANIMATION · LIGHTING

IN
MOTION.

RECENT ANIMATION
7 PARTS
▶ VIDEO
▶
PLAY
CHARACTER ANIMATION
RECENT ANIMATION — PT. 1
Maya · Keyframe Animation · Character Performance
→
▶ VIDEO
▶
PLAY
CHARACTER ANIMATION
RECENT ANIMATION — PT. 2
Maya · Keyframe Animation · Character Performance
→
▶ VIDEO
▶
PLAY
CHARACTER ANIMATION
RECENT ANIMATION — PT. 3
Maya · Keyframe Animation · Character Performance
→
▶ VIDEO
▶
PLAY
CHARACTER ANIMATION
RECENT ANIMATION — PT. 4
Maya · Keyframe Animation · Character Performance
→
▶ VIDEO
▶
PLAY
CHARACTER ANIMATION
RECENT ANIMATION — PT. 5
Maya · Keyframe Animation · Character Performance
→
▶ VIDEO
▶
PLAY
CHARACTER ANIMATION
RECENT ANIMATION — PT. 6
Maya · Keyframe Animation · Character Performance
→
▶ VIDEO
▶
PLAY
CHARACTER ANIMATION
RECENT ANIMATION — PT. 7
Maya · Keyframe Animation · Character Performance
→
UNITY PARTICLE VFX
8 PARTS
▶ VIDEO
▶
PLAY
ANIMATION & LIGHTING
UNITY PARTICLE SYSTEMS — PT. 1
Unity · Real-time VFX · Particle Systems
→
▶ VIDEO
▶
PLAY
ANIMATION & LIGHTING
UNITY PARTICLE SYSTEMS — PT. 2
Unity · Real-time VFX · Particle Systems
→
▶ VIDEO
▶
PLAY
ANIMATION & LIGHTING
UNITY PARTICLE SYSTEMS — PT. 3
Unity · Real-time VFX · Particle Systems
→
▶ VIDEO
▶
PLAY
ANIMATION & LIGHTING
UNITY PARTICLE SYSTEMS — PT. 4
Unity · Real-time VFX · Shuriken Particles
→
▶ VIDEO
▶
PLAY
ANIMATION & LIGHTING
UNITY PARTICLE SYSTEMS — PT. 5
Unity · Real-time VFX · Particle Systems
→
▶ VIDEO
▶
PLAY
ANIMATION & LIGHTING
UNITY PARTICLE SYSTEMS — PT. 6
Unity · Real-time VFX · Particle Systems
→
▶ VIDEO
▶
PLAY
ANIMATION & LIGHTING
UNITY PARTICLE SYSTEMS — PT. 7
Unity · Real-time VFX · Particle Systems
→
▶ VIDEO
▶
PLAY
ANIMATION & LIGHTING
UNITY PARTICLE SYSTEMS — PT. 8
Unity · Real-time VFX · Particle Systems
→
RIGGING & SKINNING
4 PROJECTS
▶ VIDEO
▶
PLAY
RIGGING & SKINNING
CHARACTER RIG
Maya · IK/FK · Skin Weighting · Control Rig
→
▶ VIDEO
▶
PLAY
RIGGING — DEVELOPER TOOLS
SOLUTION FOR DEVS — PART 1
Maya · Python Rigging Tools · Pipeline
→
▶ VIDEO
▶
PLAY
RIGGING — DEVELOPER TOOLS
SOLUTION FOR DEVS — PART 2
Maya · Python Rigging Tools · Pipeline
→
▶ VIDEO
▶
PLAY
RIGGING — DEVELOPER TOOLS
SOLUTION FOR DEVS — PART 3
Maya · Python Rigging Tools · Pipeline
→
GAME SHOWCASE
1 PROJECT
▶ VIDEO
▶
PLAY
ANIMATION & LIGHTING
GAME ASSET SHOWCASE
Maya · Game-Ready · Real-time Lighting
→
/ IN MOTION

WORK
IN
MOTION.

Rigging, skinning, character animation, particle VFX, and real-time lighting — the full performance pipeline.

/ 03 — TOOLS & EXPERTISE

SOFTWARE ARSENAL.

MA
MAYA
ZB
ZBRUSH
SP
SUBSTANCE
UN
UNITY
BL
BLENDER
PS
PHOTOSHOP
UE
UNREAL
MR
MARMOSET
3D MODELING & RETOPOLOGY95%
ZBRUSH SCULPTING90%
MAYA RIGGING (IK/FK)95%
FACIAL RIGGING (FACS)88%
SUBSTANCE PAINTER (PBR)95%
UNITY / AR/VR/MR92%
CHARACTER ANIMATION90%
PHOTOSHOP & ILLUSTRATOR88%
/ 04 — GET IN TOUCH

READY TO
BRING YOUR VISION
TO LIFE.

SEND A MESSAGE DOWNLOAD RESUME
harpreetsingh2604@gmail.com
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