hs↗HAPPY SINGH3D ARTIST & AI ENTHUSIASTDiscuss a project ↗
← 3D portfolioNEW WORK / OCTOBER 2026 · PROJECT FRONTIER

42 game assets.
One survival world.

Vehicles, a maintenance yard, props and tools for Project Frontier, my first-person survival game in Unity. Each one is rendered in Blender (Cycles) from three angles. Click any picture to look closer.

Walk the Frontier trail in the 3D park ↗

01 / VEHICLES

Wrecks on the roads.

Abandoned vehicles that fill the roads of the reclaimed world, at real size.

Pickup truck · 31,146 tris · about 5.40 × 2.39 m
Utility van · 30,596 tris · about 5.30 × 2.83 m
Rusted sedan · 31,889 tris · about 4.70 × 1.80 m
02 / MAINTENANCE YARD

The yard.

A corrugated workshop shed, fencing and the clutter around it: the first building set.

Workshop shed · 10,748 tris · about 6.08 × 5.62 m
Corrugated fence · 5,028 tris · about 4.00 × 1.91 m
Road barrier · 4,234 tris · about 2.80 × 0.81 m
Work light · 5,637 tris · about 1.60 × 0.96 m
Oil drum · 5,978 tris · about 0.88 × 0.63 m
Supply crate · 5,853 tris · about 1.00 × 0.59 m
Wooden pallet · 3,900 tris · about 1.20 × 0.89 m
03 / WORLD PROPS

Things to search.

Containers, machines and equipment the player searches and uses.

Vending machine · 11,881 tris · about 1.83 × 1.09 m
Street terminal · 12,320 tris · about 1.68 × 1.55 m
Locker · 12,767 tris · about 1.85 × 1.26 m
Dumpster · 13,930 tris · about 1.95 × 1.13 m
Water tote · 13,071 tris · about 1.16 × 1.15 m
Generator · 11,333 tris · about 0.68 × 0.68 m
Tool chest · 8,410 tris · about 0.78 × 0.54 m
Metal case · 7,992 tris · about 0.70 × 0.58 m
Stretcher · 11,399 tris · about 1.95 × 1.05 m
Fuel can · 13,265 tris · about 0.47 × 0.36 m
04 / SALVAGE

Crafting materials.

Scrap, cable, parts, cells and electronics picked up in the world and turned into tools.

Scrap metal · 6,167 tris · about 1.30 × 0.94 m
Scrap pipes · 6,437 tris · about 1.30 × 0.85 m
Cable coil · 11,808 tris · about 0.60 × 0.58 m
Wire bundle · 11,580 tris · about 0.55 × 0.55 m
Mechanical parts · 17,337 tris · about 0.65 × 0.64 m
Mechanical parts B · 18,537 tris · about 0.65 × 0.55 m
Electronics salvage · 20,012 tris · about 0.60 × 0.55 m
Electronics salvage B · 19,882 tris · about 0.60 × 0.59 m
Old battery · 8,230 tris · about 0.32 × 0.26 m
Battery cells · 2,836 tris · about 0.18 × 0.10 m
05 / BACKPACKS

Carry more.

Each size carries more and weighs more.

Expedition pack · 10,025 tris · about 0.78 × 0.72 m
Medium pack · 9,644 tris · about 0.58 × 0.55 m
Daypack · 9,391 tris · about 0.46 × 0.45 m
Medium pack B · 10,518 tris · about 0.56 × 0.48 m
06 / TOOLS AND WEAPONS

In the hand.

Held tools and weapons. Six were made from the game’s own inventory icons; first-person grips come next.

Knife · 10,028 tris · about 0.28 × 0.21 m
Stone axe · 10,738 tris · about 0.45 × 0.41 m
Pickaxe · 10,052 tris · about 0.55 × 0.43 m
Hammer · 9,528 tris · about 0.33 × 0.29 m
Wooden spear · 9,485 tris · about 1.80 × 1.35 m
Hunting bow · 10,496 tris · about 1.20 × 1.20 m
Survival knife · 10,045 tris · about 0.31 × 0.10 m
Torch · 9,992 tris · about 0.26 × 0.13 m

Earlier studies.

The Aster speaker, Arc lamp and Forma chair concepts, with Blender and FBX source files, are here ↗.

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