42 game assets.
One survival world.
Vehicles, a maintenance yard, props and tools for Project Frontier, my first-person survival game in Unity. Each one is rendered in Blender (Cycles) from three angles. Click any picture to look closer.
AI-assisted game assets in production, not final art: built with Tripo from my reference sheets, then curated, textured and set up for Unity by me. Rendered in Blender (Cycles) from three angles. Triangle counts are the full-detail mesh; lighter versions are made for the game.
Walk the Frontier trail in the 3D park ↗
Wrecks on the roads.
Abandoned vehicles that fill the roads of the reclaimed world, at real size.
The yard.
A corrugated workshop shed, fencing and the clutter around it: the first building set.
Things to search.
Containers, machines and equipment the player searches and uses.
Crafting materials.
Scrap, cable, parts, cells and electronics picked up in the world and turned into tools.
Carry more.
Each size carries more and weighs more.
In the hand.
Held tools and weapons. Six were made from the game’s own inventory icons; first-person grips come next.
Earlier studies.
The Aster speaker, Arc lamp and Forma chair concepts, with Blender and FBX source files, are here ↗.