Normal maps & previews
Generate normal and height maps from an image, then inspect materials in a browser-based viewport.
Toolkit brings useful material and texture tasks together in a browser. Make a normal map, preview a material, pack texture channels, or assemble an image atlas.

Generate normal and height maps from an image, then inspect materials in a browser-based viewport.
Pack channels and arrange source images into a texture atlas. Export the atlas image and its UV layout data.
Access the suite’s script generators for common tasks. Review generated scripts before running them in your scene.
The current atlas tool packs images; it does not merge 3D meshes or automatically bake all material maps into one asset. For those workflows, use a suitable DCC tool or plugin.
Toolkit runs on its existing website. Its own controls, browser support, and export behavior apply.