BUILT FOR THE STEPS BETWEEN

Your everyday
3D workbench.

Toolkit brings useful material and texture tasks together in a browser. Make a normal map, preview a material, pack texture channels, or assemble an image atlas.

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The existing 3D Artist Suite normal map generator interface
01 / MATERIALS

Normal maps & previews

Generate normal and height maps from an image, then inspect materials in a browser-based viewport.

02 / TEXTURES

Channel packing & atlases

Pack channels and arrange source images into a texture atlas. Export the atlas image and its UV layout data.

03 / WORKFLOW

Maya & Blender helpers

Access the suite’s script generators for common tasks. Review generated scripts before running them in your scene.

The current atlas tool packs images; it does not merge 3D meshes or automatically bake all material maps into one asset. For those workflows, use a suitable DCC tool or plugin.